![]() If I had to make a complaint about GRAW2 it would be that the game feels like it’s over once you get the ball rolling. ![]() This could be directly related to the difficulty level as well, it’s not the Mules fault I have a full gun of ammo and a spotless health bar. I hardly used the Mule, only for its required use of grabbing a specific weapon. Even though the Mule is useful, it seems like an unnecessary addition to the player’s bag of tricks. The Mule controls the same as a solder in the game, so it’s easy to point the drone around and keep track of this little guy. The Mule looks like a compact lunar rover with armor. The mule is mainly used to re-supply ground troops along with providing medical services. GRAW2 also hosts the new inclusion of a remote controlled scout vehicle called a Mule. What the new perspective and control also does is make the Cypher actually useable, and fun to navigate in a top down view. Until they can somehow lessen the burden of control on the gamer, this is a huge step forward for the Ghost Recon series. This follows through will all the vehicles in the game including friendly tanks. It doesn’t grant you full control, but it gives more options along with a better sit rep on your team. This means you can send a team of Ghosts to another section of the map and control them in first person. By pressing the right bumper you can now get a full screen video feed of any asset on that battlefield. This really can’t be avoided and Ubisoft made on necessary adjustment that improves this situation greatly. I don’t want to see GRAW turn into a modern version of Call of Duty.Ĭontrolling extra vehicles and your teammates is still a hassle that turns into a small bit of micro management frustration. I wouldn’t take them out because they are oddly satisfying, but it is a little much for the series. I felt the vehicle missions where approved upon, but they still feel a little out of place along side the urban based squad combat. Each aspect of the action is appealing, although controlling a team seems to be more explosive and endearing. Like the original Advanced Warfighter you will have solo and team missions set along with a few vehicle based sequences that are actively spaced between each other. For gamers who have played through the first Advanced Warfighter game, I suggest you give the hard mode a try right off the get go, and then move down if it’s too challenging. The enemy is basically the same assorted rebels that you had in the first Ghost Recon except this time their numbers are more, their eyes are a little sharper and they have access to more heavy armor. After defeating the first level in normal, I decided to go back and start the game over in hard which made the experience more balanced. Even with GRAW2 amped up, it strange that I never felt a huge challenge while playing the game in normal, so that had to be rectified. GRAW2 is more intense then ever with a slightly (not greatly) improved A.I., a number of tricky situations, better enemy placement and a more diverse and tactical resistance. Advanced Warfighter 2 becomes another dark and gritty setting that keeps the death count rising, with blood on your hands and job to do. The theme is similar to the first edition of a hostile nation fighting within and against its borders. From urban streets, to the close quarters of building debris, to desolated desert locations, the ghost have no option for failure and you have to be relentless against the hostile forces. The ghost team faces a number of grave settings in this war torn theme that post more of a challenge then before. Along with your teammates and any additional support you gain during your mission, you traversing the hostile enemy territory you search out enemy camps, hidden missiles, and rescue downed solders, amongst other impossible feats. There is no time for a shot of tequila, as caption Scott Mitchell you suit up and become an invisible killing machine, a ghost. As Ghost solders the American government has placed you in behind enemy lines to siphon the madness. The plot line revisits Mexico and its continued rebellious state against the United States. I guess that depends on the sales because from a gaming standpoint, GRAW2 is an improvement on an already awesome foundation of a game. It could be argued that Ghost Recon is now Ubisofts #1. The first Ghost Recon next-generation game was more than a success and helped push the series forward, and moved the franchise up on par with Ubisofts other hit Tom Clancy games like Rainbow Six, and Splinter Cell. Ubisoft has wasted new time firing another round of Ghost Recon action at gamers. Ghost Recon Advanced Warfighter 2 (GRAW2) is hot.
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